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Gaming for Well-Being: New Study Links Open-World Games to Lower Loneliness and Greater Resilience

On June 18, 2026
Tagged digital diet, emotional resilience, gaming, loneliness, Loneliness epidemic, mental health, The Legend of Zelda: Breath of the Wild, video games, Yoshi’s Crafted World
A visual abstract summarizing the key findings of the research titled "The Effects of Open-World and Fun, Accessible Games on Perceived Loneliness and Stoicism in Adults: Cross-Sectional Survey Study," published in JMIR Serious Games in 2026. The study found that mainstream video games can mitigate the feeling of loneliness in young adults by promoting a stoic mindset.

Source: JMIR Publications

New research suggests that video games may help adults feel less lonely by encouraging resilience and emotional coping skills.

(Toronto, June 18, 2026) A new study published in JMIR Serious Games suggests that some video games may do more than entertain—they may also help adults cope with loneliness and build emotional resilience. The study, titled “The Effects of Open-World and Fun, Accessible Games on Perceived Loneliness and Stoicism in Adults: Cross-Sectional Survey Study,” found that adults who played open-world adventure games such as The Legend of Zelda: Breath of the Wild and accessible “feel-good” games such as Yoshi’s Crafted World reported lower levels of loneliness than nonplayers. These players also showed higher levels of stoicism, a psychological measure of emotional resilience, self-control, and the ability to handle challenges calmly.

Published by JMIR Publications, the study surveyed 2252 adults aged 21 years and older about their gaming habits, emotional outlook, and feelings of loneliness. According to the authors, the findings suggest that specific types of games may offer positive emotional outcomes beyond simple escapism.

The researchers hypothesize that combining challenging exploration-based games and more relaxing games may create what they describe as a balanced “digital diet” for emotional well-being.

“Contrary to the stereotype of gaming as mere escapism, we found that open-world and accessible, joyous games can help foster a resilient, stoic mindset and alleviate loneliness,” said author Andreas B Eisingerich.

Loneliness continues to be recognized globally as a growing public health concern linked to poorer mental and physical health outcomes. While the study does not claim that games replace professional mental health care, it suggests that thoughtfully chosen gaming experiences could be affordable and scalable tools to support emotional well-being.

This research moves beyond the stereotype of gaming as passive screen time. Instead, it highlights that video games can provide spaces where players practice persistence, problem-solving, recovery from setbacks, and emotional regulation.


Please cite as:

Hou C, Tam W, Rahmadianty A, Rajendra P, Eisingerich A. The Effects of Open-World and Fun, Accessible Games on Perceived Loneliness and Stoicism in Adults: Cross-Sectional Survey Study. JMIR Serious Games 2026;14:e89304
URL: https://games.jmir.org/2026/1/e89304
DOI: 10.2196/89304


About JMIR Publications

JMIR Publications is a leading open access publisher of digital health research and a champion of open science. With a focus on author advocacy and research amplification, JMIR Publications partners with researchers to advance their careers and maximize the impact of their work. As a technology organization with publishing at its core, we provide innovative tools and resources that go beyond traditional publishing, supporting researchers at every step of the dissemination process. Our portfolio features a range of peer-reviewed journals, including the renowned Journal of Medical Internet Research.

To learn more about JMIR Publications, please visit jmirpublications.com or connect with us via X, LinkedIn, YouTube, Facebook, Bluesky, and Instagram.

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Media contact: communications@jane-kellyjmir-orgThe content of this communication is licensed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, published by JMIR Publications, is properly cited.

2026-06-18
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